![]() The issues are in combat situations where a They have significantly reduced the number of players that can play concurrently, yet performance and stability have spiraled downward despite their best efforts. I believe we see this in spade when you look at Cyrodill. But having some software development experience, if the engine developed in 2012 did not take into account the growth of all the back end checking required, it stands to reason the additional latency in the back end processing would occur. ![]() Imperially I have seen with each new major release of code with new sets an deterioration in performance and stability, even in old dungeons that have been stable and untouched for years. I will be the first on to admit that I do not know how Zos engine works. Rule violators will be warned and/or subsequently removed at the discretion of the moderation team. Violation of the Rules is best addressed using the Report function. To mark something spoilers (for story or other relevant purposes), use the following format exactly as it appears: "(/spoiler)" Please participate in the subreddit before performing any promotion, self or otherwise.Though do keep a look out for our weekly threads We welcome questions about the game, including build questions.No posts which break the ZOS Terms of Service.Low-effort posts including memes will be removed. Posts must be relevant to The Elder Scrolls Online.No flaming, trolling or disrespectful comments to others.Unconstructive posts, quitting posts or rage posts will be removed without warning.Support / Technical issues need to go through the official support system.No "are the servers up yet" or "servers are up" posts. ![]() ![]() There is a weekly sticky thread on Tuesdays (Trendy Tuesday) specifically for this purpose. Please use /r/ESOGuilds for guild-related matters.
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